{"author_name":"Tenoch","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240077720,"likes":0,"metadata":{"p_key":"73673","p_author":"Tenoch","p_authorkey":"328","p_urlkey":"109495","p_title":"Journal #5","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240077720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"328","us_name":"Tenoch","us_username":"tenoch","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>16:50<br \/>\n Bullets! With gravity and terrifying blast damage!<\/p>\n <p>17:51<br \/>\n Going to a dampling making\/eating party at a friend. I guess I can use a break, my mind is starting to show me weird stuff.<\/p>\n <p>(Too bad I didn&#8217;t take my camera, it would have made a nice food photo&#8230;)<\/p>\n <p>22:00<br \/>\n Back to work.<\/p>\n <p>23:34<br \/>\n I have boni\/powerups on the game, and the effects of the boni are applied with timers that have callback functions. It may be the usual stuff for most people, but I had never used these before, and it feels really cool. &#8220;oah it works&#8221; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/capture5.png\"><img class=\"aligncenter size-medium wp-image-5201\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/capture5-300x206.png\" alt=\"\" width=\"300\" height=\"206\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/capture5-300x206.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/capture5.png 800w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>In my original plan, I was supposed to have finished coding game mechanics by day one, to have all the time in the world for graphics and sound. Technically, my day one ends 14 minutes ago&#8230; I&#8217;ll try to have at least 5 hours of sleep, though.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/journal\/\" rel=\"tag\">journal<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"April 18th, 2009 1:02 pm","title":"Journal #5"}