{"author_name":"winferno","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"","time":"April 18, 2009 1:12 pm","epoch":1240078320,"text":"Pretty cool.  That&#8217;s giant tidal wave or such, right?  And you&#8217;re the lighter pixel trying to escape the badness? <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"","time":"April 18, 2009 1:14 pm","epoch":1240078440,"text":"Purrdy colors.","spam":"N"},{"author_name":"winferno","time":"April 18, 2009 1:28 pm","epoch":1240079280,"text":"yep..","spam":"N"}],"epoch":1240077480,"likes":0,"metadata":{"p_key":"73674","p_author":"winferno","p_authorkey":"506737","p_urlkey":"109496","p_title":"Doom Advances","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240077480","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"506737","us_name":"winferno","us_username":"winferno","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/2009-04-18-135740_640x480_scrot.png\"><img class=\"alignnone size-medium wp-image-5199\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/2009-04-18-135740_640x480_scrot-300x225.png\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/2009-04-18-135740_640x480_scrot-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/2009-04-18-135740_640x480_scrot.png 640w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>I got my walls advancing, and the player can move around (left right) and jump. Collision detection between objects is working, but no response code written yet.<\/p>","time":"April 18th, 2009 12:58 pm","title":"Doom Advances"}