{"author_name":"Lugribossk","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240067820,"likes":0,"metadata":{"p_key":"73714","p_author":"Lugribossk","p_authorkey":"510524","p_urlkey":"109536","p_title":"Advancing without graphics","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240067820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510524","us_name":"Lugribossk","us_username":"Lugribossk","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>After the first five-six hours or so I&#8217;ve gotten the basic gameplay working. The game design is a turn-based strategy game where you control a kingdom fighting yet another Dark Lord and his advancing wall of darkness and orcs*. I wanted the wall to bulge inwards when it hits a city, but LOVEs polygons don&#8217;t seem to like being concave very much.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot.jpg\"><img class=\"aligncenter size-medium wp-image-5118\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot-300x158.jpg\" alt=\"\" width=\"300\" height=\"158\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot-300x158.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screenshot.jpg 1007w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>* Does not contain any actual orcs, or any kind of graphics yet!<\/p>","time":"April 18th, 2009 10:17 am","title":"Advancing without graphics"}