{"author_name":"Covenant","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240066680,"likes":0,"metadata":{"p_key":"73723","p_author":"Covenant","p_authorkey":"326","p_urlkey":"109545","p_title":"Keys and doors","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240066680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Just added the keys and doors mechanic&#8230; Keys and doors can have 8 different colors, and a door can only be opened by a key of the same color&#8230;<\/p>\n <p>Moving\/crushing blocks add to the mayhem&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p><a title=\"screen08.jpg\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screen08.jpg\"><img style=\"#000000 1px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/zrtn-001p1b7e985d-tn.jpg\" alt=\"screen08.jpg\" width=\"400\" height=\"315\" \/><\/a><\/p>\n <p>Next stop is to build the lava, the spikes, the enemies, the spawn area and the exit situation (so you can actually win)&#8230;<\/p>\n <p>I&#8217;m trying to get everything done gameplay-wise today, so that I only have the sound, music, gameflow and level design to do tomorrow&#8230; Also have to find a backstory of sorts, so that this looks like it has a purpose&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> Oh, and a name would be nice aswell&#8230;<\/p>","time":"April 18th, 2009 9:58 am","title":"Keys and doors"}