{"author_name":"Covenant","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240060320,"likes":0,"metadata":{"p_key":"73740","p_author":"Covenant","p_authorkey":"326","p_urlkey":"109562","p_title":"Bloooooooooood!","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240060320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Got the crushing and the blood working&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>When the player is crushed between two walls, it desintegrates in a particle system of blood, and the blood splatter continue on the floor, which is neat:<\/p>\n <p><a title=\"screen06.jpg\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screen06.jpg\"><img style=\"#000000 1px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/zrtn-003n7ecf75a1-tn.jpg\" alt=\"screen06.jpg\" width=\"400\" height=\"315\" \/><\/a><\/p>\n <p><a title=\"screen07.jpg\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screen07.jpg\"><img style=\"#000000 1px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/zrtn-004p6ab9775c-tn.jpg\" alt=\"screen07.jpg\" width=\"400\" height=\"315\" \/><\/a><\/p>\n <p>No occlusion, of course&#8230;<\/p>\n <p>Now for a small break, stretch out for a bit and afterwards, maybe get the entrance\/exit logic in place, along with the door\/key system&#8230;<\/p>","time":"April 18th, 2009 8:12 am","title":"Bloooooooooood!"}