{"author_name":"Amaroq","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240059420,"likes":0,"metadata":{"p_key":"73744","p_author":"Amaroq","p_authorkey":"510514","p_urlkey":"109566","p_title":"I\u2019m gonna make a game.","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240059420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510514","us_name":"Amaroq","us_username":"Amaroq","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Last LD or two, I didn&#8217;t really give it a shot. I was expecting myself to be able to install SDL and set up myself a development environment to make a game in C++ when I&#8217;ve never done any of that before.<\/p>\n <p>I wasn&#8217;t going to compete this time around either. I have work tonight and I haven&#8217;t been to sleep yet. But when I was laying in bed, thinking about the theme of this competition, thinking about the idea I had for the theme and how easy it should be to implement in something simpler like python, I suddenly got up and decided, &#8220;I&#8217;m making the game!&#8221;<\/p>\n <p>First thing&#8217;s first. I&#8217;m pulling up all the relevant tutorials I can find. I&#8217;m pretty sure I&#8217;m gonna be making it in blender&#8217;s gaming engine and using python from there to do the actual programming. (It&#8217;s pretty simple graphically as well, and the python can generate the&#8230; *ahem* content for me.)<\/p>","time":"April 18th, 2009 7:57 am","title":"I\u2019m gonna make a game."}