{"author_name":"Covenant","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240052220,"likes":0,"metadata":{"p_key":"73767","p_author":"Covenant","p_authorkey":"326","p_urlkey":"109589","p_title":"Collision detection\u2026","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240052220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Collision detection is now working (at least with the walls)&#8230;<\/p>\n <p>I also managed to add a small shadow, that makes it look a bit better&#8230; Still sucks, need to redraw the wall tiles, if I have time&#8230;<\/p>\n <p><a title=\"screen04.jpg\" href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/screen04.jpg\"><img style=\"#000000 1px\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/zrtn-001p338c1025-tn.jpg\" alt=\"screen04.jpg\" width=\"400\" height=\"315\" \/><\/a><\/p>\n <p>Anyway, I just remembered something&#8230; The scrolling view is cool, but might kill the gameplay, if the player doesn&#8217;t see the tiles moving in his direction&#8230; Need to test this more&#8230;<\/p>\n <p>Anyway, next step is to get some walls moving and doing their thing&#8230;<\/p>","time":"April 18th, 2009 5:57 am","title":"Collision detection\u2026"}