{"author_name":"HybridMind","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"Fiona","time":"April 18, 2009 4:07 am","epoch":1240045620,"text":"That is a bloody brilliant idea and I absolutely love it. Please make this game.","spam":"N"},{"author_name":"","time":"April 18, 2009 4:22 am","epoch":1240046520,"text":"thank you for your enthusiasm!  it does help.. and I am making this game! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"},{"author_name":"5parrowhawk","time":"April 18, 2009 4:33 am","epoch":1240047180,"text":"It isn&#8217;t really complete without a way to blow up the bad guys&#8217; ships, is it? Of course, not all of them &#8211; maybe 1 ship out of every 10 or so? If you have the time, exploding ships should create a debris cloud which is almost as hazardous to your ships as the original ship was &#8211; possibly more so!","spam":"N"},{"author_name":"","time":"April 18, 2009 4:39 am","epoch":1240047540,"text":"@5sparrowhawk:  Yeah&#8211; I was debating this.  At this point I am still leaning towards the concept where these are your race&#8217;s colony ships.. more transports than heavy fighters.  Their priority is getting the hell outta there and saving who they can.   I hear ya that the capital ships exploding would be fun.  Perhaps cannon&#8217;s back on the main planet are providing support fire?  Or you can call in a power up attack now and again that you have to be sure to avoid yourself.. that can take out a big ship but then you have to avoid the debris?  Many ideas I&#8217;m sure I&#8217;ll ponder as this develops.","spam":"N"}],"epoch":1240045380,"likes":0,"metadata":{"p_key":"73787","p_author":"HybridMind","p_authorkey":"234","p_urlkey":"109609","p_title":"Wall of Space Doom!","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240045380","p_likes":"0","p_comments":"4","p_status":"UPD5","us_key":"234","us_name":"HybridMind","us_username":"hybridmind","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>So.. finally got an idea I feel like running with on this theme:<\/p>\n <p>First, the mockup!<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallofdoom-mockup.jpg\"><img class=\"alignnone size-medium wp-image-4987\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallofdoom-mockup-300x225.jpg\" alt=\"\" width=\"300\" height=\"225\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallofdoom-mockup-300x225.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2009\/04\/wallofdoom-mockup.jpg 1024w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>(<em>Click image to view larger<\/em>)<\/p>\n <p>Anyway.. the simple concept is you are controlling a fleet of the last ships of your race.\u00a0 You are fleeing your planet as an alien armada of doom approaches.\u00a0 You will be able to move your fleet up\/down\/left\/right and there will also be a key that lets you toggle the density\/pattern of your fleet.\u00a0 Think of it as able to expand or contract.<\/p>\n <p>You will move through the armada avoiding colliding with capital ships and what will surely be horrendous energy weapons fire as they attempt to anihilate your race.<\/p>\n <p>You must get a least ONE of your ships through the armada to win.\u00a0 The more ships you get through the larger your bonus at the end for saving a larger gene pool of your race&#8230; \ud83d\ude09<\/p>\n <p>Simple idea, hopefully the scope will be one of which I can get a fun, playable game out of before the deadline is up&#8230;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/alien\/\" rel=\"tag\">alien<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/avoider\/\" rel=\"tag\">avoider<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/concept\/\" rel=\"tag\">concept<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/doom\/\" rel=\"tag\">doom<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/fleet\/\" rel=\"tag\">fleet<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/laserbeams\/\" rel=\"tag\">laserbeams<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/lasers\/\" rel=\"tag\">lasers<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/mockup\/\" rel=\"tag\">mockup<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/rays\/\" rel=\"tag\">rays<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/space\/\" rel=\"tag\">space<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/swarm\/\" rel=\"tag\">swarm<\/a><\/p>","time":"April 18th, 2009 4:03 am","title":"Wall of Space Doom!"}