{"author_name":"Frimkron","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"","time":"April 23, 2009 12:23 pm","epoch":1240507380,"text":"The people, they are right: emacs is really nice.","spam":"N"}],"epoch":1240034400,"likes":0,"metadata":{"p_key":"73827","p_author":"Frimkron","p_authorkey":"158","p_urlkey":"109649","p_title":"Well Then","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240034400","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"158","us_name":"Frimkron","us_username":"frimkron","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Good morning! Well I guess this is a pretty late start even for us GMT&#8217;ers&#8230;<\/p>\n <p>&#8220;Advancing Wall of Doom&#8221;?!<\/p>\n <p>Last night when &#8220;Yo Dawg&#8221; was in the top 5, I started planning for the worst case scenario and actually came up with a pretty good idea for it &#8211; some kind of Warioware mini-game affair where our protagonist must race against the clock to make a game with a &#8220;Yo Dawg&#8221; theme and halfway through realises that he can make a game about making a game about making a game about&#8230;<\/p>\n <p>But anyway, I sort of have an idea for the Advancing Wall theme. I&#8217;m about to start scribbling on paper and flesh out the design.<\/p>\n <p>So, here are my weapons of choice this time around:<\/p>\n <ul>\n <li>Python 2.6 &#8211; such an awesome language<\/li>\n <li>PyGame &#8211; really does take the &#8220;C++&#8221; out of game development<\/li>\n <li><a title=\"pythonutils\" href=\"http:\/\/github.com\/Frimkron\/pythonutils\/tree\/master\">pythonutils<\/a> &#8211; a library I have lying around with some basic utility classes<\/li>\n <li>Eclipse IDE with PyDev plugin &#8211; people tell me to learn Emacs but having written Java for so long I just can&#8217;t part with my IDE<\/li>\n <li>Graphics Gale &#8211; best thing I know of for creating animated sprites<\/li>\n <li>GIMP &#8211; for any CG artwork I might need<\/li>\n <li>GoldWave &#8211; for editing sound effects<\/li>\n <li>Cakewalk Sonar &#8211; if I actually get time to rustle up some music for this one<\/li>\n <li>SFXR &#8211; Dr Petter&#8217;s incredible sound generator tool &#8211; like MsPaint for sound effects<\/li>\n <li>Pen, paper, food, maybe even sleep!<\/li>\n <\/ul>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/first\/\" rel=\"tag\">first<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ideas\/\" rel=\"tag\">ideas<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a><\/p>","time":"April 18th, 2009 1:00 am","title":"Well Then"}