{"author_name":"sowbug","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240023120,"likes":0,"metadata":{"p_key":"73857","p_author":"sowbug","p_authorkey":"510337","p_urlkey":"109689","p_title":"I already hate my game","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240023120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510337","us_name":"sowbug","us_username":"sowbug","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>After further whiteboarding, I&#8217;ve decided my &#8220;Tetris variant&#8221; game is in fact identical to Tetris, but (a) upside-down, and (b) not fun. The &#8220;interesting shape&#8221; game rule that I envisioned is really just creating fully-filled lines of blocks, and that&#8217;s Tetris. Splitting the line-creation task out into a separate part of the game field doesn&#8217;t improve the play of the game, and re-combining it with the rest of the field is&#8230; Tetris.<\/p>\n <p>So back to the drawing board. But at least I&#8217;ve written my pygame skeleton, which I had to do sooner or later.<\/p>","time":"April 17th, 2009 9:52 pm","title":"I already hate my game"}