{"author_name":"pyronimous","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240021380,"likes":0,"metadata":{"p_key":"73862","p_author":"pyronimous","p_authorkey":"0","p_urlkey":"109694","p_title":"advancing wall of golems","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240021380","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Hi everybody.<\/p>\n <p>I&#8217;ve thought about a hour and have no better idea than this:<\/p>\n <p>Evil medieval wizard %evilwizardname% have sent thousands of golems to a good medieval town. Player plays as a good mage killing golems with fireballas and other spells. He can&#8217;t kill them all, but he can stop them for a while. This time is needed to evacuate civilians and gain army forces in a rear for battle. Each level is a combination of walls and other town buildings (top-down view, one screen). Straight rows of golems advances from one (or maybe two) screen sides. Golems makes one step per 1-4 seconds, player needs to make a stand against them for a each level defined time. Player can walk around a level using buildings as barricades, he dies when golems hit him at least few times. When level time is over player needs to run to the next level.<\/p>\n <p>I&#8217;m going to use HGE 1.81 and Box2D<\/p>\n <p>p.s. sorry for my bad english <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"April 17th, 2009 9:23 pm","title":"advancing wall of golems"}