{"author_name":"PoV","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240016640,"likes":0,"metadata":{"p_key":"73880","p_author":"PoV","p_authorkey":"19","p_urlkey":"109712","p_title":"PoV\u2019s Thoughts","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240016640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"19","us_name":"PoV","us_username":"pov","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>I&#8217;m still doing taxes at the moment, but the idea I&#8217;m considering involves procedurally generating some architecture.  Rooms connected to other rooms.<\/p>\n <p>Right now, the point I can think of for the game is to exit the room you&#8217;re in before a\/the walls squish cave in on you.  The goal of the game being to escape as many rooms as possible before you get crushed.<\/p>\n <p>I may diverge though (it&#8217;s happened, I call it PuffBOMB).  Will finish taxes and sleep first.<\/p>","time":"April 17th, 2009 8:04 pm","title":"PoV\u2019s Thoughts"}