{"author_name":"LunarCrisis","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1240011120,"likes":0,"metadata":{"p_key":"73902","p_author":"LunarCrisis","p_authorkey":"176","p_urlkey":"109734","p_title":"Intro. And code.","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1240011120","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"176","us_name":"LunarCrisis","us_username":"lunarcrisis","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Well, this is going to be my third Ludum Dare if you count the mini-LD I did. Previously I used Scheme\/SDL\/OpenGL, but since Lua&#8217;s a language I want to get comfortable with for other reasons, so I&#8217;m going to be putting it to use this weekend =).<\/p>\n <p>I&#8217;ll be starting simple and working with the L\u00d6VE engine. I have a <a href=\"http:\/\/stuff.henk.ca\/ld14\/ld14-initial-code.tar.gz\">bit of code<\/a> already set up for miscellaneous things, which includes a small demo. Good luck everyone!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/intro\/\" rel=\"tag\">intro<\/a><\/p>","time":"April 17th, 2009 6:32 pm","title":"Intro. And code."}