{"author_name":"anderzzZ","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1239993600,"likes":0,"metadata":{"p_key":"73939","p_author":"anderzzZ","p_authorkey":"510525","p_urlkey":"109771","p_title":"My first LD","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1239993600","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510525","us_name":"anderzzZ","us_username":"anderzzZ","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>This is going to be my first LD. I first heard about LD right after LD13 and have been looking forward to participating since that.<\/p>\n <p><img src=\"http:\/\/anders.dongeriet.biz\/ld\/14\/workspace.png\" alt=\"\" width=\"750\" \/><\/p>\n <p>Since this is my first go at making a game in 48 hours I&#8217;ll stick to a language and library I know, C++ and SDL. \u00a0I&#8217;m using Visual Studio 2008 as my IDE. Other tools I&#8217;m using will be Gimp for art and sfxr for sound. Not sure about music yet.<\/p>\n <p>The compo starts at 5 in the morning in my timezone. So I won&#8217;t be awake when the theme is announced. I&#8217;ll probably get up around 8 and start then.<\/p>","time":"April 17th, 2009 1:40 pm","title":"My first LD"}