{"author_name":"Covenant","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1239991560,"likes":0,"metadata":{"p_key":"73943","p_author":"Covenant","p_authorkey":"326","p_urlkey":"109775","p_title":"Getting ready and framework\u2026","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1239991560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"326","us_name":"Covenant","us_username":"covenant","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Looking at my archive, I find that this is my 8th competition ever&#8230; Hope that is my lucky number this time, and I can actually submit a game that I&#8217;m proud of&#8230; I usually deliver a complete game with sound and everything, but I never seem to quite nail it gameplay-wise.<\/p>\n <p>So, my primary goal this time is too try to tone the ambition enough to have time to actually do level-design and such, while keeping it high enough to actually be fun to code the game.<\/p>\n <p>I&#8217;ve just finished to build my framework (don&#8217;t know if that&#8217;s against of the rules or no, I&#8217;m just taking some stuff out of the way, like D3D initialization (ripped from the samples) and some stuff I took from my previous competitions (like a particle system, which I love!)). I hope that&#8217;s not against the rules, but I&#8217;m guessing it goes in the spirit of the compo, considering lots of people program with Flash and SDL and other such platforms that implement that logic from the base.<\/p>\n <p>Anyway, here it is, for those that want to look at it&#8230;<\/p>\n <p><a href=\"http:\/\/www.spellcasterstudios.com\/teams\/covenant\/wp-content\/uploads\/2009\/04\/FrameworkSource.rar\">Framework Source<\/a><\/p>\n <p>I&#8217;m using Visual C++ with Direct3d for most stuff, FMOD for sound. For art, I&#8217;m using 3d Studio and Photoshop CS3, and for sound, I&#8217;ll hopefully use Musagi and Sfxr&#8230; If I do any 3d artwork I need to spritify, I&#8217;m using IBGen, but I doubt, since my talent with 3d is almost NULL&#8230; I wish it wasn&#8217;t (and that I had a loader of some format or anything), so I can do 3d stuff for a change, but that&#8217;s wishful thinking&#8230;<\/p>\n <p>Advise for the first-timers: don&#8217;t do 3d&#8230; <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Competition starts at 3am local time, so I won&#8217;t stay up waiting on theme&#8230; I&#8217;ll probably just set my alarm to 3am to see the theme and go back to sleep thinking on an idea&#8230; goooooooooo proceduralism! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Good luck everyone!<\/p>","time":"April 17th, 2009 1:06 pm","title":"Getting ready and framework\u2026"}