{"author_name":"Lugribossk","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1239971220,"likes":0,"metadata":{"p_key":"73963","p_author":"Lugribossk","p_authorkey":"510524","p_urlkey":"109795","p_title":"Yet another first-timer!","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1239971220","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510524","us_name":"Lugribossk","us_username":"Lugribossk","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Yet another first time LD entrant here. I&#8217;ll be using Lua and L\u00d6VE, as well as Notepad++ and Paint.net. I was originally planning not to do any sounds, but sfxr does look rather neat for that.<\/p>\n <p>To test out my system of packaging the game I made a small test app and uploaded it <a href=\"http:\/\/sites.google.com\/site\/lugribossk\/Home\/test.zip\">here<\/a>. It also has a small utility library and an example of how to turn a .lua into a finished L\u00d6VE executable if anyone is curious how exactly that works.<\/p>","time":"April 17th, 2009 7:27 am","title":"Yet another first-timer!"}