{"author_name":"PsySal","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"5parrowhawk","time":"April 16, 2009 5:48 pm","epoch":1239922080,"text":"Woo, somebody else in the same time zone, who&#8217;s also doing audio for the first time <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/>","spam":"N"}],"epoch":1239915600,"likes":0,"metadata":{"p_key":"73979","p_author":"PsySal","p_authorkey":"57","p_urlkey":"109811","p_title":"Hong Kong Ludum Dare","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1239915600","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"57","us_name":"PsySal","us_username":"psysal","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Hooray for me, I&#8217;ve managed to finangle myself an extended vacation in Hong Kong. Anyhow I&#8217;m going to try and enter this Ludum Dare, though I&#8217;m going to be in Macau for the first 12h or so of the compo.<\/p>\n <p>The last few LD48&#8217;s I&#8217;ve used a basic, minimalist C++ engine and coded the game in LUA. This time I&#8217;m going to just code the whole thing in C++, I guess just for a change more than anything. So it&#8217;ll be C++, OpenGL, and SDL.<\/p>\n <p>My Special Ludum Dare Goal: Include at least sound effects into this one! I&#8217;ve never managed to get SFX\/music into an LD48 before, triple shame shame shame on me. Ptoiee fireflower spit spiky ball at my butt!<\/p>","time":"April 16th, 2009 4:00 pm","title":"Hong Kong Ludum Dare"}