{"author_name":"SpaceManiac","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1239910500,"likes":0,"metadata":{"p_key":"73981","p_author":"SpaceManiac","p_authorkey":"412","p_urlkey":"109813","p_title":"LD14 \u2013 My tools","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1239910500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"412","us_name":"SpaceManiac","us_username":"spacemaniac","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>Well, I&#8217;m ready and roaring for a great LD14 weekend. I&#8217;m going to break my programming-vacation for 48 hours and have myself at some code.<\/p>\n <p>I&#8217;ll be using:<\/p>\n <p>IDE: Code::Blocks<br \/>\n Language: C++<br \/>\n Libraries: SDL, SDL_image, SDL_ttf, and SDL_mixer, all rolled into one big PlatyGame (which I wrote myself), and possibly libcurl if internet is needed.<br \/>\n Art: GIMP and a little Paint.<br \/>\n Audio (if I do any): Musagi, SFXR, and Sound Recorder.<\/p>\n <p>PlatyGame source and object files can be downloaded here:<br \/>\n <a title=\"PlatyGame library\" href=\"http:\/\/www.platymuus.com\/goods\/PlatyGame.zip\">http:\/\/www.platymuus.com\/goods\/PlatyGame.zip <\/a><\/p>\n <p>Also, does anyone have any idea how to cut down on the number of DLLs I need to include with my application?<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/c\/\" rel=\"tag\">C++<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld14\/\" rel=\"tag\">LD #14 - Advancing Wall of Doom - 2009<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/platygame\/\" rel=\"tag\">PlatyGame<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/sdl\/\" rel=\"tag\">SDL<\/a><\/p>","time":"April 16th, 2009 2:35 pm","title":"LD14 \u2013 My tools"}