{"author_name":"5parrowhawk","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"","time":"April 16, 2009 5:00 pm","epoch":1239919200,"text":"just curious, i know a sparrowhawk in wow, are you on ner&#8217;zhul?","spam":"N"},{"author_name":"5parrowhawk","time":"April 16, 2009 5:45 pm","epoch":1239921900,"text":"Greencow,","spam":"N"},{"author_name":"","time":"April 16, 2009 7:37 pm","epoch":1239928620,"text":"ok, just checkin ;] yeah, seeya there =]","spam":"N"}],"epoch":1239877260,"likes":0,"metadata":{"p_key":"73992","p_author":"5parrowhawk","p_authorkey":"792","p_urlkey":"109824","p_title":"Joining LD14","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1239877260","p_likes":"0","p_comments":"3","p_status":"UPD5","us_key":"792","us_name":"5parrowhawk","us_username":"5parrowhawk","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>So I just heard that the compo&#8217;s this weekend. Might as well join, I guess.<\/p>\n <p>My previous experience with *rapid* game development is limited to having coded up a simple shmup in Java with 3 enemy types (graphics courtesy of MSPaint) in approximately 6 hours. This was when I was on the graveyard shift and bored out of my mind. With any luck I shouldn&#8217;t have too much trouble cooking up something for this round.<\/p>\n <p>The other problem, though, is that I have no idea how to do sound. Music, maybe, but not sound. I guess I should go find out about those two free audio tools that everyone&#8217;s raving about&#8230;<\/p>\n <p>I&#8217;m thinking about making a custom library for simple management of assets and 3D models in XNA &#8211; probably built upon Michael Schuld&#8217;s tutorials (http:\/\/www.thehazymind.com\/XNAEngine.htm) &#8211; I&#8217;ve done that twice in the past, so it should go pretty smoothly. Will see how that goes. In any case, if I do do that, it&#8217;ll be made available to everybody before start time.<\/p>\n <p>Tools I&#8217;m using:<\/p>\n <p>&#8211; XNA 3.0<\/p>\n <p>&#8211; Photoshop 7 &#8211; yes, 7! I&#8217;ve never really felt the need to upgrade&#8230;<\/p>\n <p>&#8211; Milkshape, if I do decide to do 3D graphics<\/p>\n <p>&#8211; Possibly some audio stuff &#8211; what&#8217;s that one audio tool that everyone says is awesome?<\/p>\n <p>&#8211; I may compose music using Daigasso! Band Brothers DX for the Nintendo DS, provided I have time. Since I have prior engagements during the compo period, the commute time should allow me to bang out a quick track or two.<\/p>\n <p>Anyways, in my local time zone, the compo runs from 11am on Saturday morning to 11am on Monday morning &#8211; may actually take a half-day off work on Monday to finish up, but otherwise I fully intend to go at a relaxed pace. This probably means I&#8217;ll only have about 24 hours of working time &#8211; should be interesting.<\/p>\n <p>Edit: Just downloaded sfxr. Thanks, DrPetter! Will play around with it when I have a bit of time.<\/p>\n <p>Edit 2: sfxr is awesome. I&#8217;ll probably want to use Audacity to post-edit the sounds though, tweak the frequency or add echoes and stuff. I managed to produce a decent steam-valve effect in less than 5 minutes! Of course I&#8217;ll have to try and remember how I did it, since I can&#8217;t use it for the compo &gt;&lt;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld14\/\" rel=\"tag\">LD #14 - Advancing Wall of Doom - 2009<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tools\/\" rel=\"tag\">tools<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/xna\/\" rel=\"tag\">xna<\/a><\/p>","time":"April 16th, 2009 5:21 am","title":"Joining LD14"}