Hello from the Sidelines

Alas, it turns out that I am going to miss yet another LD. A last minute invite to las vegas with free travel and a free place to stay is taking over this weekend. It was a hard decision, but I’ve stopped voting on themes because of this. I’m half tempted to help out by culling the ones people hate, but I’m also tempted to vote up the ones we always see on the list but don’t want (evolution, I’m looking at you).

Good luck to everyone who is competing. There are a lot of new names posting — special good luck to all of you. Hopefully you all get hooked and become permanent parts of the community.

Quick advice to you newcomers:

  1. Pick a game design that you can completely finish with time to spare but with room for additional features if you find yourself with extra time (lol). Too many first timers fail because they bite off more than they can chew.
  2. Make code that does only what it needs to do. I’m the worst about spending way too much time writing general, well commented, extendable code snippets instead of just writing what I need. It’s 48 hours – if you want a piece of your code to use later, re-write it later.
  3. As mentioned in an earlier post and on the wiki, there are lots of tools created by the LD community that can quickly add a large amount of polish to your game. Dr Petter has written two amazing tools that give you sound effects and music, as well as a graphics editor. Blecki has a good looking map editor. RB has a new 3D python framework (allowed?). I wrote a tool for making timelapses, and a loader to make judging the games less of a chore. I’m sure there are more – read what people are posting about their toolsets and ask around in IRC. In fact, we had a whole mini-LD on tools, so check that out as well.
  4. Have fun! If you aren’t enjoying yourself, take a 20-60 minute break. If you hate your time making your game, we will probably hate our time playing it.
A final note: I’ll be back on sunday night, so I can probably still make the torrent and shove CGL down everyone’s throat. 馃榾

Tags: advice, newbies, tools

Comments

Mike_W
16. Apr 2009 路 07:35 UTC
It appears the screen shot grabber only does one monitor systems or am I missing something. If so I will open the main IDE on that monitor.
16. Apr 2009 路 08:23 UTC
Has anyone found a good free/opensource tool to take movies of gameplay? I have had zero luck googling for something that will help me create you tube vids. I’m not talking timelapse here obviously.
16. Apr 2009 路 08:50 UTC
Mike_W: In the screenshot options you can set a checkbox to capture dual monitors or just the main.
16. Apr 2009 路 09:27 UTC
You know, you may have enough time to make a Towlr game…Just sayin’. B-)
17. Apr 2009 路 13:19 UTC
thanks for the link keeyai.. I checked it out and it looks like it wouldn’t capture flash games… just 3d/directx stuff? Or something, anyway.. it will likely help out someone!