{"author_name":"NiallM","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[],"epoch":1239816660,"likes":0,"metadata":{"p_key":"74002","p_author":"NiallM","p_authorkey":"785","p_urlkey":"109834","p_title":"Hi!","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1239816660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"785","us_name":"NiallM","us_username":"niallm","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>This is the first time I&#8217;ve done a game compo, so I&#8217;ve no idea how it&#8217;s going to turn out <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I&#8217;ll be using SDL, SDL_image and PortAudio (and C++), and some basic template code I&#8217;ve had for a while (window setup, a drawing wrapper, random number generator etc.).\u00a0 You can see it here: <a href=\"http:\/\/www.niallmoody.com\/downloads\/GameTemplate.zip\">http:\/\/www.niallmoody.com\/downloads\/GameTemplate.zip<\/a><\/p>\n <p>Hopefully I&#8217;ll manage to do Linux and OSX versions as well as a Windows one of whatever it is that I come up with, but we&#8217;ll see how things go&#8230;<\/p>","time":"April 15th, 2009 12:31 pm","title":"Hi!"}