{"author_name":"demonpants","cat":"LD #14 - Advancing Wall of Doom - 2009","comments":[{"author_name":"","time":"March 30, 2009 6:55 pm","epoch":1238457300,"text":"If you can manage to set up a build environment for SDL for the iPhone, then you can have it both ways (but in C\/C++ of course, which is a pain when coming from a Java background).","spam":"N"}],"epoch":1237692780,"likes":0,"metadata":{"p_key":"74022","p_author":"demonpants","p_authorkey":"531","p_urlkey":"109854","p_title":"LD 14! Yeah!","p_cat":"LD #14 - Advancing Wall of Doom - 2009","p_event":"LD14","p_time":"1237692780","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"531","us_name":"demonpants","us_username":"demonpants","event_start":"1239926400","event_key":"90","event_name":"LD14"},"text":"<p>I&#8217;m excited for LD 14, I&#8217;ll definitely have a go at it. I was also pondering what language or dev platform I would use. Java is my staple, but I&#8217;ve learned or mastered so many other technologies lately I thought I would give one of them a go. Let&#8217;s see, there&#8217;s XNA, which I recently made a game in, there&#8217;s Unity, which I&#8217;ve got a good amount of experience with, there&#8217;s Objective-C\/iPhone, which is always cool because then it can be published, there&#8217;s Flash (I still haven&#8217;t made anything in AS3)&#8230; hmmm&#8230;<\/p>\n <p>I don&#8217;t know at this point, but it&#8217;s likely I&#8217;ll go with Unity or the iPhone. Trouble with doing an iPhone game is that nobody can play it unless I release it on the app store, and aside from that being more or less impossible in 48 hours I still think the audience who could play my games would be very limited. Still, I&#8217;d love to mess around more with the iPhone &#8211; using the accelerometer and the touch screen leave some big possibilities.<\/p>\n <p>Well, we&#8217;ll see&#8230;<\/p>","time":"March 21st, 2009 10:33 pm","title":"LD 14! Yeah!"}