Pondering a language for LD14
Well, I’ve diarised it, and set aside a weekend, so I know I’m all in for LD14. The only question now is: Which language?
I’m learning Haskell at the moment, and the sheer perversity of writing a game in a functional language appeals to me. That said I’d probably get very little done and be enormously frustrated.
I could use Blitz Max, but I forgot where I even left my copy of that and it’s a windows version. Not sure what the compatibility points are for linux.
I think I’ll probably settle on Python. My C is too rusty to pick up quickly and run with, and PyGame looks straightforward enough to learn properly before the compo.
It designed to quickly prototype a game, and
it combines SDL, OpenGL, Boost, Box2D and LuaSocket.