{"author_name":"dertom","cat":"LD #13 - Roads - 2008","comments":[{"author_name":"","time":"February 18, 2009 5:36 am","epoch":1234953360,"text":"so I checked this out and read the instructions and have some questions because I think I&#8217;m not getting something that is making it so I can&#8217;t really play:","spam":"N"},{"author_name":"dertom","time":"February 18, 2009 6:04 am","epoch":1234955040,"text":"Hola&#8230;I think you made good approaches! Both are good ways! I think<br \/>\n the easiest and for every level best way is to build streets in direct way to the endnode! BUT you have to keep the streetparts small and have a look for the altitude! Especially the altitude differnces between the streetpart-nodes increase the building time!<br \/>\n If you have directors (at Levels 2-6) you can switch with right mouse click in director mode and with a left-click place it on a node. and then with another left-click (still in director mode) you can switch the direction and send the cars back! ok you are right! a director dont need to be able to direct to a suicide-street! Thx for trying&#8230;CU ToM","spam":"N"},{"author_name":"","time":"February 20, 2009 3:37 am","epoch":1235119020,"text":"thanks for the extra tips.  I tried it a bunch more times and while knowing how to turn the director short term helps a lot I can&#8217;t seem to get past level 2.  I only have 1 director and because the cars go down the suicide routes I haven&#8217;t found a way to build quick enough to get to the goal w\/o dieing before my first director runs out.  Are they supposed to expire?","spam":"N"},{"author_name":"dertom","time":"February 21, 2009 6:13 am","epoch":1235214780,"text":"Hehe,&#8230;yes they are supposed to expire! So you have to think about when to use it! To make it a bit clearer I added a link to a video-&#8220;tutorial&#8221; how to finish the first 3 Levels in the post!<br \/>\n HybridMind,if you will get it into the highscore I promise you a sixpack of beer that I will send to your home wherever you are living!!!!! \ud83d\ude00","spam":"N"},{"author_name":"","time":"February 22, 2009 5:20 am","epoch":1235298000,"text":"Thanks for the video!  That helped a ton.  I was able to beat 5\/6 levels.  That last level was a total monster!  I was not able to defeat it.  There are some great tensions that exist in this game.  In one sense it is like a bizarre form of linear juggling and time management.  I like the stress when you are on the higher levels and you are building far away from where your cars are and you are trying to keep a running total in your mind on whether your director has probably expired or not.  Then you have to go racing back to hope that you have a chance to lay down a new one before the cars explode.","spam":"N"},{"author_name":"dertom","time":"February 22, 2009 9:45 am","epoch":1235313900,"text":"Hehe&#8230;grats you came so wide \ud83d\ude00 You know that it is possible to move with awsd and arrow-keys as well!!?! Ok to snap it over you have to use the mouse! And I know this panic situations you described as well \ud83d\ude00<br \/>\n The indicator where the destination is already exists! The selector is pointing to it with an arrow.<br \/>\n &#8230;and no I didnt want to produce confusion \ud83d\ude00 Thanks again for the feedback! The sixpack-offer is still available for you \ud83d\ude00","spam":"N"}],"epoch":1234868880,"likes":0,"metadata":{"p_key":"74044","p_author":"dertom","p_authorkey":"479","p_urlkey":"109876","p_title":"LD-Roads","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1234868880","p_likes":"0","p_comments":"6","p_status":"UPD5","us_key":"479","us_name":"dertom","us_username":"dertom","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p style=\"center;\"><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/02\/ldroads_1.jpg\"><img class=\"alignnone size-medium wp-image-4535 aligncenter\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/02\/ldroads_1.jpg\" alt=\"\" width=\"300\" height=\"233\" \/><\/a><\/p>\n <p>Some time has past but I still wanted to finish my LD13 project. Maybe some of you remember the big <a href=\"http:\/\/thomas.trocha.com\/games\/ldroads\/ld13.html\">3d-bug<\/a> I published! Hehe&#8230;well the game is still not very intuitive but I added instructions, fixed lots of bugs added some graphics and models! I would say it looks almost like a game! And that was my task! I learned a lot as it is my first game I finished.<\/p>\n <p>Have a look here:<\/p>\n <p><a href=\"http:\/\/thomas.trocha.com\/wp\/?page_id=19\">http:\/\/thomas.trocha.com\/wp\/?page_id=19<\/a><\/p>\n <p><em>plz read the instructions in the game before starting!!<\/em><\/p>\n <p>Here is a video-tutorial how to survive the first three levels. Maybe that will help to get a clue what the game is about :D.<\/p>\n <p><a href=\"http:\/\/thomas.trocha.com\/wp\/?page_id=88\">http:\/\/thomas.trocha.com\/wp\/?page_id=88<\/a><\/p>\n <p>Now I can start finishing my miniLD Cryptogame! (On LD#14 I will finish in time! I&#8217;m sure \ud83d\ude00 )<\/p>\n <p>CU, ToM<\/p>\n <p>PS: I want to thank everyone who tried to figure out what the first version was about! I know that must have been a hard time that surley was followed by massive nightmares! \ud83d\ude00<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/post-mortem\/\" rel=\"tag\">post-mortem<\/a><\/p>","time":"February 17th, 2009 6:08 am","title":"LD-Roads"}