{"author_name":"hamburger","cat":"MiniLD","comments":[{"author_name":"","time":"February 8, 2009 8:17 am","epoch":1234099020,"text":"for some reason.. the little image you drew looks like an abstact strongbad.. hehe","spam":"N"}],"epoch":1234026480,"likes":0,"metadata":{"p_key":"74075","p_author":"hamburger","p_authorkey":"653","p_urlkey":"109907","p_title":"Baby Steps","p_cat":"MiniLD","p_event":"LD13","p_time":"1234026480","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"653","us_name":"hamburger","us_username":"hamburger","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>I have a very simple scaleable paint by pixel tool up and running, which is meant to form the core of my gameplay. Doesn&#8217;t look like much, but it&#8217;s pretty on the inside, programatically speaking.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/02\/painter-rev-1.bmp\"><img class=\"alignnone size-medium wp-image-4464\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2009\/02\/painter-rev-1.bmp\" alt=\"\" \/><\/a><\/p>\n <p>\u00a0<\/p>","time":"February 7th, 2009 12:08 pm","title":"Baby Steps"}