{"author_name":"Daid","cat":"LD #13 - Roads - 2008","comments":[{"author_name":"Barbouz","time":"January 12, 2009 6:57 am","epoch":1231761420,"text":"Hello Daid,","spam":"N"}],"epoch":1230324600,"likes":0,"metadata":{"p_key":"74133","p_author":"Daid","p_authorkey":"553","p_urlkey":"109965","p_title":"Digital Road Jam \u2013 Post Mortem","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1230324600","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"553","us_name":"Daid","us_username":"Daid","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>12th in Overall and 5th in Innovation. Not to bad for a bugged game I guess. It sucks bigtime that I bugged mission 5, which means nobody got to play the &#8220;speed&#8221; mission.<\/p>\n <p><strong>The good<\/strong><\/p>\n <p>The graphics where not great, but people liked them. I&#8217;m so glad that I went with the simplistic line style. It saved me time doing graphics and I did not have to load any resources. I only spend like 30 minutes on the car graphics and the line drawn font.<\/p>\n <p>Box2D did a nice job, while I could have tweaked the controls better, the engine acted fine on large load. My biggest fear was that the large amount of &#8216;objects&#8217; that I created would slow the engine to it&#8217;s knees. Special thanks to Erin Catto (creator of Box2D) I think I scored points just because I used this engine.<\/p>\n <p>Time, I never thought I could finish a game in 24 hours (I noticed to late that LD13 was that weekend, and had other plans made already) but with cutting some corners I did finish something. I&#8217;m surely back next time. (with food photo!)<\/p>\n <p><strong>The Bad<\/strong><\/p>\n <p>I should have taken the time to add some sound, and test everything. I broke mission 5 just before my final compile, and I forgot to add the frame limiter (if you run the game at 120Hz the game runs twice as fast as on 60Hz) a few simple tests could have catched this.<\/p>\n <p>Controls, I never got the high speed stearing right. Not sure how to fix it, might need to change the stearing angle depending on the speed. Or &#8216;fade&#8217; the stearing from zero to max-stearing when you hold the button, instead of giving max-stearing instantly.<\/p>\n <p>The map generator has some issues. The AI paths generated are fine 95% of the time. But sometimes they where just plain wrong. As I spend most time on the map generator I still had to make a game after that.<\/p>\n <p>The AI was stupid, too stupid. They piled up so easy, there is some &#8220;teleport yourself away when stuck and not seen&#8221; code just to keep everything moving, but that didn&#8217;t prevent jams, it just solved them when you where away. I made up the game name later to make up for it a bit.<\/p>\n <p>Also the lack of chooses for the player made the replay value low. After you got to mission 5 there is not much left to do. And if that one worked you got 1 more mission and just random old missions after that. You don&#8217;t upgrade anything, surroundings never change, and you never get to shoot anyone. I got the feeling that I could do a lot more in 48 hours next time.<\/p>","time":"December 26th, 2008 3:50 pm","title":"Digital Road Jam \u2013 Post Mortem"}