{"author_name":"matrin","cat":"MiniLD","comments":[{"author_name":"HybridMind","time":"December 22, 2008 6:10 am","epoch":1229944200,"text":"awesome!  (thanks for the clarification!)","spam":"N"},{"author_name":"","time":"December 22, 2008 10:25 am","epoch":1229959500,"text":"Yeah, that&#8217;s clear. But one question with that&#8230; how will your framework work? Like if I write something in Java Webstart that&#8217;s obviously (or probably) not going to mesh well with your framework. Does it all need to be in C++ or have an .exe or what?","spam":"N"},{"author_name":"SpaceManiac","time":"December 22, 2008 11:56 am","epoch":1229964960,"text":"Okay, yeah, that makes MUCH more sense. I can hardly wait!","spam":"N"},{"author_name":"","time":"December 23, 2008 12:15 pm","epoch":1230052500,"text":"Works with how I make stuff (plain old C++ exes)!  Will there be more to it, like data we can\/must access or something to actually tie the games together?  I&#8217;m not sure what exactly, just wondering.","spam":"N"},{"author_name":"","time":"December 24, 2008 9:59 am","epoch":1230130740,"text":"Excellent! I assume you&#8217;ll give us a look at this quasi-mythical level framework before the contest?","spam":"N"},{"author_name":"","time":"December 25, 2008 11:07 pm","epoch":1230264420,"text":"And when will this compo take place?","spam":"N"},{"author_name":"Anonymous","time":"December 26, 2008 6:31 am","epoch":1230291060,"text":"drZool:  here is a quote from matrin on his previous post which gives the jan date.","spam":"N"}],"epoch":1229944020,"likes":0,"metadata":{"p_key":"74137","p_author":"matrin","p_authorkey":"48","p_urlkey":"109969","p_title":"MiniLD #6","p_cat":"MiniLD","p_event":"LD13","p_time":"1229944020","p_likes":"0","p_comments":"7","p_status":"UPD5","us_key":"48","us_name":"matrin","us_username":"matrin","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>Because there was some confusion around my previous post, here is a more detailed description of the way this MiniLD will take place.<\/p>\n <p>At the start of the competition (which will be anounced soon enough) i post the name of the main theme, and a list of themes, that the competitors can select from. A competitor selects one theme from that list and writes it&#8217;s name next to it.<\/p>\n <p>The competitors then creates a new game from the main theme, and the theme he selected from the list. The game doesn&#8217;t have a menu, insteed it should just have a simple start screen with brief instructions.<\/p>\n <p>After 48 hours the competition end. Each submited entry for MiniLD#6 is then taken, and loaded into a framework which I will create. The entries are then run inside the framework, like levels of a game.<\/p>\n <p>For now, the platform of interest will be windows. If it will be possible to port all the entries to linux and mac, then hopefully there would also be a version for those platforms.<\/p>\n <p>In a nut shell: you get two themse, create a simple game, I take that game and stick it together with other entries, creating on bigger game.<\/p>\n <p>I hope this is clearer than before. \ud83d\ude00<\/p>","time":"December 22nd, 2008 6:07 am","title":"MiniLD #6"}