{"author_name":"Doches","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228675680,"likes":0,"metadata":{"p_key":"74242","p_author":"Doches","p_authorkey":"562","p_urlkey":"110074","p_title":"Polish-time!","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228675680","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"562","us_name":"Doches","us_username":"doches","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>No, it isn&#8217;t time for sausage &#8212; it&#8217;s time to celebrate, because I&#8217;ve got all the essentials for the game. You can add and modify truck routes, trucks do their own pathfinding to determine the cheapest route between cities, the player gets a notification every time a profit is made or lost. I still wish my damn roads weren&#8217;t straight (it&#8217;s like playing the game on some sort of <em>ideal atlas<\/em>, which isn&#8217;t quite what I was going for. Oh well. Starting the game takes you through a logical series of windows (splash screen, text introduction, main screen) and clicking widgets does pretty much what you&#8217;d expect. Hooray!<\/p>\n <p>Also, there&#8217;s music now &#8212; four short tracks I mixed together in GarageBand. Before 6:13pm today I&#8217;d never even <em>opened<\/em> GarageBand. This is a testament to the easy-to-use Apple philosophy, I guess. Now if I only had any hope of porting my RubyGame\/SDL app onto OS X. Yeah, right.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/12\/screenshot32.png\"><img class=\"aligncenter size-full wp-image-4100\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/12\/screenshot32.png\" alt=\"\" width=\"450\" height=\"346\" \/><\/a><\/p>","time":"December 7th, 2008 1:48 pm","title":"Polish-time!"}