{"author_name":"matrin","cat":"LD #13 - Roads - 2008","comments":[{"author_name":"increpare","time":"December 7, 2008 1:37 pm","epoch":1228675020,"text":"That&#8217;s unfortunate :\/","spam":"N"}],"epoch":1228668420,"likes":0,"metadata":{"p_key":"74260","p_author":"matrin","p_authorkey":"48","p_urlkey":"110092","p_title":"Tripped and fell","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228668420","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"48","us_name":"matrin","us_username":"matrin","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>Well, it would seem that my own collision detection library doesn&#8217;t work for practical usage (it worked on two rectangles, i tried out :P). This a a real setback. Probably killed my game, if i don&#8217;t figure out something. Darn it all.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bum-in-the-road\/\" rel=\"tag\">bum in the road<\/a><\/p>","time":"December 7th, 2008 11:47 am","title":"Tripped and fell"}