{"author_name":"Frimkron","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228666560,"likes":0,"metadata":{"p_key":"74264","p_author":"Frimkron","p_authorkey":"158","p_urlkey":"110096","p_title":"I Give Up","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228666560","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"158","us_name":"Frimkron","us_username":"frimkron","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>I&#8217;m giving up, I&#8217;m afraid. My game just wasn&#8217;t going anywhere. I&#8217;ll be writing a full post-mortem at some point in the near future, but it boils down to the fact that I bit off more than I could chew with the decision to try and create a city procedurally.<\/p>\n <p>This is a shot of it in its final state:<\/p>\n <p><img src=\"http:\/\/www.markfrim.co.uk\/images\/ludum13\/shot4.png\" alt=\"\" \/><\/p>\n <p>Very much as it was this morning &#8211; just a car in a field full of random road segments and paving flags.<\/p>\n <p>And here&#8217;s a download link in case anyone&#8217;s interested. Source included of course.<\/p>\n <p><a href=\"http:\/\/www.markfrim.co.uk\/ld13_roads_by_frimkron.zip\">ld13_roads_by_frimkron.zip<\/a><\/p>\n <p>Oh well &#8211; I&#8217;ll keep it simple next time <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gave-up\/\" rel=\"tag\">gave up<\/a><\/p>","time":"December 7th, 2008 11:16 am","title":"I Give Up"}