{"author_name":"demonpants","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228640580,"likes":0,"metadata":{"p_key":"74293","p_author":"demonpants","p_authorkey":"531","p_urlkey":"110125","p_title":"4 AM Zombie Invasion","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228640580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"531","us_name":"demonpants","us_username":"demonpants","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>Exproad, Improad and Reroad! is coming along well, I should definitely have a fun little game for tomorrow (today) night. It&#8217;s 4 AM where I am and I&#8217;m going to turn in for the night. Before I did\/do, however, I had some yummy sweetened and dried mango strips from Trader Joe&#8217;s.<\/p>\n <p><img src=\"http:\/\/www.otcsw.com\/images\/LD13.Food1.jpg\" alt=\"Mango packaging sucks\" width=\"640\" height=\"480\" \/><\/p>\n <p>The packaging, however, leaves something to be desired. I mangled my thumbs trying to get the bastard of a thing open. It&#8217;s as if I&#8217;ve got an actual mango and I&#8217;ve got to get into it. Wait, no, it&#8217;s more like having a mango with a coconut surrounding it, and then maybe like a lockbox or something on the outside of that. But I would never cut it open, no. Got to preserve freshness!<\/p>\n <p><img src=\"http:\/\/www.otcsw.com\/images\/LD13.Food2.jpg\" alt=\"Yay mangos!\" width=\"640\" height=\"480\" \/><\/p>\n <p>Success! We have mangos!<\/p>\n <p>\u00a0<\/p>\n <p>On a more related note&#8230; good stuff from my game, like I said before. I&#8217;m going for a nifty 8-bit look, because I figured that would make it easier to make decent artwork. Turns out that ugly goes to super ugly, but whatever. I&#8217;m just drawing malformed pickup trucks, Asians, and zombies.<\/p>\n <p>Anyway. I also went with 8-bit because I recently made my own engine for doing modern-NES games (I&#8217;m calling it JPixel, I might release it open source soon), so I decided it would be fun to use that. I also had simple physics and particle effects coded in JPixel, so that helps save some time too.<\/p>\n <p>Screenshot:<\/p>\n <p><img src=\"http:\/\/www.otcsw.com\/images\/EIR1.png\" alt=\"First screenshot\" width=\"514\" height=\"375\" \/><\/p>\n <p>And another:<\/p>\n <p><img src=\"http:\/\/www.otcsw.com\/images\/EIR2.png\" alt=\"Second screenshot\" width=\"500\" height=\"370\" \/><\/p>\n <p>Time for some sleep!<\/p>","time":"December 7th, 2008 4:03 am","title":"4 AM Zombie Invasion"}