{"author_name":"bluescrn","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228640040,"likes":0,"metadata":{"p_key":"74294","p_author":"bluescrn","p_authorkey":"207","p_urlkey":"110126","p_title":"Checkpoint Reached!","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228640040","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"207","us_name":"bluescrn","us_username":"bluescrn","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>Just added checkpoint rings and a starting grid texture. Also got basic track selection in. It&#8217;s going to be a time-trial only game, not much hope of adding AI players at this point &#8211; so next I need to add the timing code, and checkpoint\/finish\/failure detection.<\/p>\n <p>Ghost cars would be nice&#8230; but that&#8217;s pushing it a bit for an LD48 game&#8230;<\/p>\n <p><img src=\"http:\/\/www.bluescrn.net\/ld48_13\/ld48_13_6.png\" alt=\"\" width=\"464\" height=\"292\" \/><\/p>","time":"December 7th, 2008 3:54 am","title":"Checkpoint Reached!"}