{"author_name":"Jonathan Whiting","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228631460,"likes":0,"metadata":{"p_key":"74302","p_author":"Jonathan Whiting","p_authorkey":"527","p_urlkey":"110134","p_title":"Only Forward","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228631460","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"527","us_name":"Jonathan Whiting","us_username":"mrpiglet","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>Well, back to the grindstone then.  Took forever to get to sleep last night, my brain was just buzzing with ideas, probably a good thing, but quite frustrating nonetheless.  Work up feeling kind of tired, but still plenty motivated, so I decided to start double buffering my tea consumption.<\/p>\n <p><img src='http:\/\/jwhiting.nfshost.com\/temp\/ludum\/doubletea.jpg' alt='' class='alignnone' \/><\/p>\n <p>Taking my hot brown beverage consumption total to 7, rock and roll!<\/p>\n <p>I spent the last hour or so crafting a bunch of progressively harder levels to ease a player into the game (it is, I suspect, pretty damn confusing if you just get thrown into it).  Definitely glad I took the time to make an in game level editor.  It also means it&#8217;s really starting to feel more like a game and less like a dodgy prototype, which can only be a good thing.<\/p>\n <p><img src='http:\/\/jwhiting.nfshost.com\/temp\/ludum\/ludumdare06.png' alt='' class='alignnone' \/><\/p>\n <p>Still loads and loads and loads I want to get done though, so I guess I&#8217;ll just keep plowing on.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/food\/\" rel=\"tag\">food<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/levels\/\" rel=\"tag\">levels<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/tea\/\" rel=\"tag\">tea<\/a><\/p>","time":"December 7th, 2008 1:31 am","title":"Only Forward"}