{"author_name":"Frimkron","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228581000,"likes":0,"metadata":{"p_key":"74357","p_author":"Frimkron","p_authorkey":"158","p_urlkey":"110189","p_title":"Slow Progress","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228581000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"158","us_name":"Frimkron","us_username":"frimkron","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>Well I think I&#8217;m loooong overdue a status update on my entry, so here I go with my first post for LD13.<\/p>\n <p>Screenshot:<\/p>\n <p><img src=\"http:\/\/www.markfrim.co.uk\/images\/ludum13\/shot1.png\" alt=\"\" \/><\/p>\n <p>I&#8217;m using python and pyGame this time, with other tools of choice including the Eclipse IDE, Graphics Gale and GIMP.<\/p>\n <p>I was hoping to get some kind of Grand-Theft-Auto-style engine working for my game, but I think I&#8217;ll have to pick up the pace if I&#8217;m going to get there. My game currently consists of a red car driving around in a fields full of red dots, with some questionable from-scratch-written physics. I hope to get some actual roads in there soon <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/car\/\" rel=\"tag\">car<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/dots\/\" rel=\"tag\">dots<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/field\/\" rel=\"tag\">field<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/poor\/\" rel=\"tag\">poor<\/a><\/p>","time":"December 6th, 2008 11:30 am","title":"Slow Progress"}