{"author_name":"HuvaaKoodia","cat":"LD #35","comments":[],"epoch":1460820960,"likes":3,"metadata":{"p_key":"7437","p_author":"HuvaaKoodia","p_authorkey":"21836","p_urlkey":"42871","p_title":"Progress (10 hours in)","p_cat":"LD #35","p_event":"LD35","p_time":"1460820960","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"21836","us_name":"HuvaaKoodia","us_username":"\/author\/huvaakoodia\/","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p><img class=\"aligncenter\" src=\"http:\/\/drive.google.com\/uc?export=view&amp;id=0B0MghCoVXkVlaW9iVm1JbWxTMVk\" alt=\"TIME TO GIF\" \/><\/p>\n <p>Thrilling, right?<\/p>\n <p>The perceptive among you might recognize the level layout (unlikely). It&#8217;s lifted whole cloth from my earlier entry way back in <a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-29\/?action=preview&amp;uid=21836\">LD29<\/a>. That makes it twice recycled code, which\u00a0you&#8217;d know if you read the description (very unlikely).<\/p>\n <p>This time I&#8217;m not making the graphics either, so I&#8217;m totally developing on easy mode here. Go go teamwork!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/3d\/\" rel=\"tag\">3D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/gif\/\" rel=\"tag\">gif<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/report\/\" rel=\"tag\">report<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"April 16th, 2016 10:36 am","title":"Progress (10 hours in)"}