{"author_name":"mao","cat":"LD #37","comments":[],"epoch":1481485860,"likes":1,"metadata":{"p_key":"7442","p_author":"mao","p_authorkey":"43248","p_urlkey":"36508","p_title":"Physics is hard","p_cat":"LD #37","p_event":"LD37","p_time":"1481485860","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"43248","us_name":"mao","us_username":"mao","event_start":"1481241600","event_key":"81","event_name":"Ludum Dare 37"},"text":"<p>This is my first time making a game in Javascript, created with Phaser. Doesn&#8217;t look too bad so far.<\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/screenshot1-2-300x225.png\" alt=\"Upwards alpha\" width=\"300\" height=\"225\" class=\"alignnone size-medium wp-image-594354\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/screenshot1-2-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/screenshot1-2-768x575.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/screenshot1-2-550x412.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/12\/screenshot1-2.png 797w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/p>\n <p>The tiling was kind of a pain. Phaser has a built-in Tiled map reader, but there is no way to move the tiles around, so I had to manually display the tiles and stitch the collision of adjacent tiles together so you won&#8217;t get caught on the walls.<\/p>\n <p>The good news is, wall-jumping works perfectly!<\/p>","time":"December 11th, 2016 2:51 pm","title":"Physics is hard"}