My LD13 techs of choice
I will be using Ruby and the Gosu Gamedev Library developed by Julian Raschke (who participates here at LD sometimes) for my language and codelibs just like on my LD11 – Minimalist entry. I’ll probably use sfxr for the sound. I may try bazaar for source control (i’m more used to subversion but the syntax is similar enough.) I’ve got Tile Studio for my sprites. I’ve got audacity for any sound work I may need. I think that is about it.
Here is my workspace too. Crummy photo I know. Also, I’ve moved recently and this is the best area I could really cobble together in time for the compo.
