{"author_name":"Wiering","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228507320,"likes":0,"metadata":{"p_key":"74440","p_author":"Wiering","p_authorkey":"29","p_urlkey":"110272","p_title":"My base code","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228507320","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29","us_name":"Wiering","us_username":"wiering","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>I&#8217;ll probably use haXe and make a little Flash game, just like last time. Here is my <a href=\"http:\/\/www.wieringsoftware.eu\/2008\/08\/getting-started-writing-games-in-haxe\/\">base code<\/a>, which can use graphics and maps from <a href=\"http:\/\/tilestudio.sourceforge.net\/\">Tile Studio<\/a>. I added some extra code for basic objects, which I find myself writing every time. Depending on the theme, I might use Physaxe instead. Or maybe I&#8217;ll use BlitzMax and make a Windows game.<\/p>\n <p>It looks like I&#8217;ll be able to spend most of the weekend doing the LD, yay!<\/p>\n <p>Now it&#8217;s time to sleep!<\/p>","time":"December 5th, 2008 3:02 pm","title":"My base code"}