{"author_name":"Gilvado","cat":"LD #13 - Roads - 2008","comments":[{"author_name":"HybridMind","time":"December 5, 2008 6:31 pm","epoch":1228519860,"text":"I haven&#8217;t done one of the mini LDs yet, but had done LD11.  Good playing L4D with ya ahead of the start of LD13.. \ud83d\ude09","spam":"N"}],"epoch":1228487100,"likes":0,"metadata":{"p_key":"74448","p_author":"Gilvado","p_authorkey":"434","p_urlkey":"110280","p_title":"Excited as hell!","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228487100","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"434","us_name":"Gilvado","us_username":"gilvado","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>I&#8217;m excited as hell to participate in my first Ludum Dare. I previously participated in the mini LD for &#8220;MS Paint is the best level editor ever&#8221;. Last time I wrote in python\/pygame &#8212; I had been intending to set up a dev environment and get some experience with lwjgl, since I use Java at work, and I&#8217;m most comfortable with its syntax. I kept putting it off though, so I think I&#8217;m gonna work in python\/pygame again. Since I have so little experience at this thing, I&#8217;m much more interested in trying to make something small that actually works, than having big plans and getting nowhere. It&#8217;s likely that my game will end up being more of a toy. Still, it should be a good time :D.<\/p>","time":"December 5th, 2008 9:25 am","title":"Excited as hell!"}