{"author_name":"Detox","cat":"LD #13 - Roads - 2008","comments":[],"epoch":1228395060,"likes":0,"metadata":{"p_key":"74462","p_author":"Detox","p_authorkey":"0","p_urlkey":"110294","p_title":"C library functions for LD13","p_cat":"LD #13 - Roads - 2008","p_event":"LD13","p_time":"1228395060","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>I&#8217;m thinking about entering LD13 depending on what the theme turns out to be.\u00a0 I haven&#8217;t done a full LD yet, just 2 mini-LD&#8217;s.\u00a0 I wanted to use my standard C library functions for OpenGL, Portaudio, Ogg\/Vorbis\/Vorbisfile, and my GUI.\u00a0 There isn&#8217;t any game logic routines or structures as per the rules.\u00a0 It&#8217;s a collection of sound, text file, opengl drawing, and string tools for C.<\/p>\n <p>I wasn&#8217;t sure what I have to do or if there is some type of time limit, <a title=\"c library code\" href=\"http:\/\/crushingabyss.com\/downloads\/basic_opengl_and_audio.7z\">but anyway here is a link to the library code<\/a>.\u00a0 It&#8217;s mostly a conversion of some old SDL stuff I liked to use.\u00a0 I moved away from SDL lately though and have been using GLFW.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ansi-c\/\" rel=\"tag\">ANSI C<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/detox\/\" rel=\"tag\">Detox<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/library\/\" rel=\"tag\">library<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ogg\/\" rel=\"tag\">Ogg<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/opengl\/\" rel=\"tag\">opengl<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/portaudio\/\" rel=\"tag\">Portaudio<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/vorbis\/\" rel=\"tag\">Vorbis<\/a><\/p>","time":"December 4th, 2008 7:51 am","title":"C library functions for LD13"}