{"author_name":"pymike","cat":"MiniLD","comments":[],"epoch":1228080720,"likes":0,"metadata":{"p_key":"74472","p_author":"pymike","p_authorkey":"510554","p_urlkey":"110304","p_title":"PyGL2D Bug Update","p_cat":"MiniLD","p_event":"LD13","p_time":"1228080720","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510554","us_name":"pymike","us_username":"pymike","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>I made some important bug fixes to PyGL2D, one of which was a serious memory leakage problem. I also added a couple nice (but minor) features. The doc was updated too.<\/p>\n <p><a href=\"http:\/\/pygame.org\/project\/972\/?release_id=1691\">Get it here.<\/a><\/p>\n <p><img class=\"alignnone\" src=\"http:\/\/pygame.org\/shots\/972.png\" alt=\"pygl2d! omgz!\" \/><\/p>","time":"November 30th, 2008 4:32 pm","title":"PyGL2D Bug Update"}