Pixelman 3D is finished
For this competition I decided to cover Py Mike’s ‘Pixelman 3’ game which I remember finding quite fun we when I played it for scoring. It’s basically the same game but with less minimal graphics and a few extra fiddles. You should note that I stole erm… copied erm… paid homage to the original levels by including them as levels 5 to 9, but I did write 4 new ones at the beginning so hopefully nobody will consider that cheating. (If you do then delete map5.txt, map6.txt, map7.txt, map8.txt and map9.txt from the maps directory and pretend I didn’t include them)

Requirement : python (2.4) + pygame (1.8 but it should work with 1.7)
Should run on all platforms
http://www.patenall.org.uk/temporary/LudumDare/MiniLD5/Pixelman3D.zip
Edited: Small change to fix an issue that caused it to crash on some versions of pygame
Tags: final
Traceback (most recent call last):
File “pixelman3d.pyw”, line 1699, in
state.render(screen)
File “pixelman3d.pyw”, line 1547, in render
self.render_level(surface, rect)
File “pixelman3d.pyw”, line 1476, in render_level
self.drawTile(surface, tile, (current_x, current_y))
File “pixelman3d.pyw”, line 1320, in drawTile
surface.blit(self.image_block, pos, rect)
TypeError: Invalid rectstyle argument