maximalist: a cover of GBGames LD#11 ‘minimalist’ minigame

Here’s my entry for mini-LD#5.

It’s a cover of GBGames LD#11 entry, ‘minimalist’; turned evil. I like to think of it as a minimalist survival horror.

You can download maximalist and read more details here.

There is a gameplay video here … but it leaves off the surprise ending, so you still have to play the game :).

The goal is to complete 25 levels an achieve the highest score possible.

Libraries used: Pygame, Rabbyt (including the pygame_font.py font rendering code), my (alpha) simplemenu library.

Tools used: The Gimp, Sfxr (DrPetter saves the day, yet again), Audacity, oggenc

I used a scanner to ‘photograph’ various objects around the house (including myself) to provide source images for further manipulation.

Assests: “Squealer” font by Ray Larabie, A scan of my face, A scan of a carved wooden ‘skull’ box on my desk, some hand drawn sprites (exit and glowstick), me screaming into the microphone.

Things I learned

Rendering fonts using the Rabbyt library is a little ugly unless you are using Pyglet for textures. I was using Pygame, so while I was able to use the pygame_font.py code which comes with Rabbyt to render fonts, it just felt wrong.

Source control (SVN) saved my butt this time. I was happily coding away, when I realized a few revisions ago the game performance had really dropped … constant slowdowns and jitters. I checked out copies of several revisions back and tested them to see at which revision things started to go all sluggish. Then, looking at the svn diffs (using Trac), I could see that it was my implementation of the score rendering code that was the likely culprit. Sure enough, making some sensible changes fixed the slowdowns … silky smooth gameplay again :)

I also learned that I perform better when I’m more relaxed … I deliberately choose a very simple game to ‘cover’ so I could focus more on graphics and polish, and I wasn’t even fully committed to completing the game this weekend. Taking a laid back approach really helped (at least it felt better).

Tags: cover, final, horror

Comments

nilsf
09. Nov 2008 · 09:11 UTC
Superb ending! 😀
09. Nov 2008 · 13:32 UTC
Nice… this seems to be the LD for disturbing games. You know you can cheat by just leaving the screen in windowed mode!
ArmchairArmada
09. Nov 2008 · 19:13 UTC
I probably deserved what I got in the end. I cheated the whole way through the game. In windowed mode you can teleport by simply moving off the window.
10. Nov 2008 · 03:14 UTC
Hah! I’m honored! And I love your cover! The graphics are pretty scary and trippy.
10. Nov 2008 · 06:00 UTC
Hmm … you know I wasn’t that sneaky in my testing and didn’t even notice that obvious teleport exploit (*blush*) :) … it’s actually a nice test of simple lateral thinking (I failed). I guess I should make ‘electric’ edges or something ….