{"author_name":"Tenoch","cat":"MiniLD","comments":[],"epoch":1226090580,"likes":0,"metadata":{"p_key":"74490","p_author":"Tenoch","p_authorkey":"328","p_urlkey":"110322","p_title":"Tenoch\u2019s personal library for MiniLD","p_cat":"MiniLD","p_event":"LD13","p_time":"1226090580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"328","us_name":"Tenoch","us_username":"tenoch","event_start":"1228435200","event_key":"92","event_name":"LD13"},"text":"<p>I spent the last few weeks coding ev\u00f6L, a very small game engine in Lua.<\/p>\n <p>It contains all the basic stuff I usually do with SDL, but in a light Lua API, which means super fast game prototyping. At least that&#8217;s what I found when I tried L\u00f6ve, a game engine in Lua based also on SDL, last LD. Problem is that L\u00f6ve uses hardware accelerated graphics, and on my Eee PC, I get terrible performance.<\/p>\n <p>So I made my personal lib, inspired by L\u00f6ve, and with a lot less feature. You can get it <a href=\"https:\/\/gna.org\/projects\/evol\/\">here<\/a>.<\/p>\n <p>The SVN version is really more recent and has a lot of new features.<\/p>\n <p>EDIT: I just packaged and uploaded version 1.0 to the Gna project page. It is the latest snapshot of the SVN. Yay for ev\u00f6L!<\/p>\n <p>It runs on GNU\/Linux, but it should run on Mac OS and Windows, since SDL and Lua are both portable. You just have to get your IDE\/compiler\/whatever to compile and link the lib correctly.<\/p>","time":"November 7th, 2008 3:43 pm","title":"Tenoch\u2019s personal library for MiniLD"}