{"author_name":"demize","cat":"LD #12 - The Tower - 2008","comments":[{"author_name":"","time":"August 25, 2008 10:00 am","epoch":1219676400,"text":"I think you are right on all counts &#8212; great work finishing and with some more content could be fun.","spam":"N"}],"epoch":1219623240,"likes":0,"metadata":{"p_key":"74535","p_author":"demize","p_authorkey":"163","p_urlkey":"110367","p_title":"LD12 Postmortem","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1219623240","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"163","us_name":"demize","us_username":"julian","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>Quite literally, postMORTEM. ANyway, after reading the comments, seeing my ratings and my own opionins, I&#8217;m ready to do this. Maybe next time I&#8217;ll write this during the compo, but I only decided to do it now.<\/p>\n <p>The good:<\/p>\n <p>&#8211; I got a game released. I wasn&#8217;t really expecting to get one done, but I did.<\/p>\n <p>&#8211; The gameplay. WIth GM, collison detecting\/stopping you from moving in only one direction can be tough. I pulled it off though.<\/p>\n <p>&#8211; The tower and key sprites. I&#8217;m not very good at computer art, and not much better and paper art, so these were pretty good sprites for me. I am thinking that making part of the key in 3d would be good, but as of now, I&#8217;m just learning to use Blender, so during the creation part, I couldn&#8217;t have done it.<\/p>\n <p>The bad:<\/p>\n <p>&#8211; The player sprite and the wall sprite. I could have done better with those.<\/p>\n <p>-The game itself. It needed more levels and, quite obviously (:P), a game over\/you win screen.<\/p>\n <p>-The fact that I used GM to make it. I wanted to use SDL to make it, but I had no time.<\/p>\n <p>Overall, if I added more levels, more detail and more traps, I think that it could become sort of fun.<\/p>\n <p>Until next LD,<\/p>\n <p>Demize<\/p>","time":"August 24th, 2008 7:14 pm","title":"LD12 Postmortem"}