{"author_name":"Morre","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1219298400,"likes":0,"metadata":{"p_key":"74541","p_author":"Morre","p_authorkey":"392","p_urlkey":"110373","p_title":"Towerball Post-mortem","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1219298400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"392","us_name":"Morre","us_username":"morre","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>This was my first Ludumdare entry, and not knowing just what I could manage in 48 hours I decided to stick with a simple idea and tools and libraries I&#8217;m familiar with. The original game idea was to make the player hit all the walls in a 2d space with a trickier-than-usual to control ball, although this didn&#8217;t quite work with the Tower theme. Hence, I decided to turn the walls into a scoring mechanism, and to make a tower to ascend or descend instead.<\/p>\n <p><span id=\"more-3478\"><\/span><\/p>\n <h2>The bad<\/h2>\n <p><strong>Idea and gameplay:<\/strong> A few hours before the theme was announced I had an idea that I wanted to do. When the theme was announced, I realized that I could fit the idea within the theme, with a few sacrifices. Focusing less on hitting the walls and more on reaching the goal led to a few problems; for example, if you miss one shot when at the end of a level, you risk going all the way down. If this happens, you might as well start over. This isn&#8217;t good, especially from a beginner&#8217;s perspective.<\/p>\n <p><strong>Difficulty:<\/strong> The game ended up being too hard for many. I&#8217;ve had others saying it was too easy. I suppose the difficulty curve is to steep; I also believe that the dampening function in the game wasn&#8217;t intuitive enough. A quick tutorial and a gentle difficulty curve could&#8217;ve made this more fun.<\/p>\n <p><strong>Bugs:<\/strong> There aren&#8217;t many bugs that I&#8217;m aware of, but there is one that is pretty nasty &#8211; going through the walls. This happens occasionally if you hit a corner. Being pretty rare I didn&#8217;t think of this as a big problem, but I think I should&#8217;ve spent more effort on fixing it.<\/p>\n <h2>The good<\/h2>\n <p><strong>GUI:<\/strong> Having controls in the bottom left isn&#8217;t all that great, I should&#8217;ve made a tutorial instead. Apart from this, however, I&#8217;m pretty happy with the little details in the GUI. I should thank the testers for this, especially GBGames in the #ludumdare irc channel. Small details like turning the screen red when you&#8217;re dampening and an additional power indicator close to the cursor helped make this game at least fairly intuitive. I&#8217;m also happy with the way the minimap turned out.<\/p>\n <p><strong>Style:<\/strong> I&#8217;m pleased with the style of the game, and what little textures I actually made. The graphical style works nicely for me, and I believe it makes the game look at least decently polished.<\/p>\n <p><strong>Sound:<\/strong> The sound effects in the game are minimal, and all made with DrPetter&#8217;s SFXR. That being said, I&#8217;m happy with how they turned out. They&#8217;re not annoying, and introducing them to the game really improved the feel, giving the balls a certain &#8220;heaviness&#8221; they hadn&#8217;t had before.<\/p>\n <p><strong>Fun:<\/strong> Being in the contest was lots of fun. I also think my game is pretty good fun to play.<\/p>\n <h2>Conclusions<\/h2>\n <p>With a few hours to go, I was so satisfied with the game that I didn&#8217;t focus all that much on developing levels. Or anything else related to the game, for that matter. In retrospect, I should&#8217;ve spent this time designing a tutorial and perhaps a title screen and a difficulty choice, rather than chatting around on IRC (which was loads of fun, by the way).<\/p>\n <p>I&#8217;m glad I entered the contest and I&#8217;m happy with the result, and I&#8217;ve had a lot of fun participating. I&#8217;m sure I&#8217;ll be back for another LD 48 in the future!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld12\/\" rel=\"tag\">LD #12 - The Tower - 2008<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 21st, 2008 1:00 am","title":"Towerball Post-mortem"}