{"author_name":"kutani","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218583860,"likes":0,"metadata":{"p_key":"74554","p_author":"kutani","p_authorkey":"510596","p_urlkey":"110386","p_title":"WeatherTower post-mortem","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218583860","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"510596","us_name":"kutani","us_username":"kutani","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>Postmortem:<\/p>\n <p>So I feel fairly recovered from the weekend.\u00a0 I&#8217;ve played and reviewed a handful of the entries, and I&#8217;m pretty impressed by a lot of them.\u00a0 So, here are my postmortem thoughts on the whole deal.<\/p>\n <p><span id=\"more-3457\"><\/span><\/p>\n <h3><strong>The General Could-Do-Better&#8217;s:<\/strong><\/h3>\n <p>I had spent about a week in the month prior to the compo dusting off my aging C skills in preparation.\u00a0 I should have spent more; once I got past doing the familiar my speed dropped considerably, and I lost a lot of Sunday to frustration.<\/p>\n <p>Better sleep strategy.\u00a0 I got a decent 7 hours friday night, but saturday night was only about 6.\u00a0 Since I was extra-tired from coding all day, that 6 hours was not enough.\u00a0 Next time I should try for a little less sleep friday night, and MORE sleep saturday night, to refresh.<\/p>\n <p>I had no food on-hand.\u00a0 Although most food places are very near the apartment, it still ate up two hours or so over the course of the weekend.\u00a0 I was planning on going to the store before the compo, but didn&#8217;t get the chance.<\/p>\n <h3><strong>Game CDB&#8217;s:<\/strong><\/h3>\n <p>I didn&#8217;t have a clear goal for my game.\u00a0 I knew what elements I wanted to incorporate, but not to what purpose.\u00a0 I was aware of this the whole time, but I did not get to a point where I decided it was definitely a problem until it was too late to go with my backup plan.\u00a0 The result was an unfortunate deviation from my personal goal of Keep It Simple.<\/p>\n <p>Sound.\u00a0 I lost a lot of motivation by sunday and just didn&#8217;t have the desire to add sound or music.\u00a0 I made a few effects that even shipped with the package, but are unused.\u00a0 Next time I&#8217;ll put some more early focus on this.<\/p>\n <p>More Feedback.<br \/>\n I spent time making different states of decay for the towns, but not stages of growth\/decay for forests, farms, barrens and clouds.\u00a0 This would not have taken much extra time, and is a complete product of my laziness.<\/p>\n <h3><strong>General Feel-Pretty-Good&#8217;s:<\/strong><\/h3>\n <p>I had a lot of good prep-work done beforehand.\u00a0 I had a project backup system in place, a framework for the basic allegro system, Makefiles prepared, etc.\u00a0 This helped me focus on the GAME at the start rather than the tedious bookkeeping stuff.<\/p>\n <p>I did manage to stay very focused for the majority of Saturday, which I&#8217;m proud of.\u00a0 Watching my timelapse I realize how few breaks I took during that first 24 hours.\u00a0 A+<\/p>\n <p>I Actually Finished.\u00a0 This is big.<\/p>\n <h3><strong>Game FPG&#8217;s:<\/strong><\/h3>\n <p>My graphics came out a lot better than I was expecting.\u00a0 They had a definite old-school PC RPG feel to them, like Ultima4 or 5.\u00a0 My Tower graphic is pretty rawkin&#8217;, and a definite highlight IMO.<\/p>\n <p>After taking a day away from it and playing it again today, I feel that the overall concept has potential, if I get more concrete on goals.\u00a0 I actually had some fun playing it and trying to protect a town for as long as possible.\u00a0 I may revisit this concept in some form down the road.<\/p>\n <p>All in all, an enjoyable experience.\u00a0 It definitely gave me the urge to make another game.\u00a0 That&#8217;s pretty cool!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"August 12th, 2008 6:31 pm","title":"WeatherTower post-mortem"}