{"author_name":"Wiering","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218567960,"likes":0,"metadata":{"p_key":"74556","p_author":"Wiering","p_authorkey":"29","p_urlkey":"110388","p_title":"Treasure Tower post-LD fix","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218567960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"29","us_name":"Wiering","us_username":"wiering","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>Some people wrote that my game was too slow, especially in the beginning of a level when there are many crystals. I found what was causing that and fixed it. Here is a new version:<\/p>\n <p><a href=\"http:\/\/www.wieringsoftware.nl\/ld\/TreasureTower\/PostLD\/\">http:\/\/www.wieringsoftware.nl\/ld\/TreasureTower\/PostLD\/<\/a><\/p>","time":"August 12th, 2008 2:06 pm","title":"Treasure Tower post-LD fix"}