{"author_name":"ashton379","cat":"LD #12 - The Tower - 2008","comments":[{"author_name":"kai","time":"August 11, 2008 9:47 am","epoch":1218466020,"text":"Yeah, I can&#8217;t figure out how to run it. I unzipped everything and did &#8220;java -cp My3d.jar my3d.Main&#8221; and got the popup with nothing else, then this stack trace:<br \/>\n Exception in thread &#8220;main&#8221; java.lang.UnsatisfiedLinkError: no j3dcore-ogl in java.library.path<br \/>\n at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1682)<br \/>\n at java.lang.Runtime.loadLibrary0(Runtime.java:822)<br \/>\n at java.lang.System.loadLibrary(System.java:993)<br \/>\n at javax.media.j3d.NativePipeline$1.run(NativePipeline.java:231)<br \/>\n at java.security.AccessController.doPrivileged(Native Method)<br \/>\n at javax.media.j3d.NativePipeline.loadLibrary(NativePipeline.java:200)<br \/>\n at javax.media.j3d.NativePipeline.loadLibraries(NativePipeline.java:157)        at javax.media.j3d.MasterControl.loadLibraries(MasterControl.java:987)<br \/>\n at javax.media.j3d.VirtualUniverse.(VirtualUniverse.java:299)<br \/>\n at my3d.MyVerse.(MyVerse.java:29)<br \/>\n at my3d.Main.main(Main.java:14)","spam":"N"},{"author_name":"","time":"August 11, 2008 7:22 pm","epoch":1218500520,"text":"I get the same thing.  Something is missing.","spam":"N"}],"epoch":1218409500,"likes":0,"metadata":{"p_key":"74618","p_author":"ashton379","p_authorkey":"510456","p_urlkey":"110450","p_title":"done for now.","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218409500","p_likes":"0","p_comments":"2","p_status":"UPD5","us_key":"510456","us_name":"ashton379","us_username":"ashton379","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>So starting the competition I had alot of ambition and wanted to make a Java3d game where you run for a tower as tons of baddies attack and owls drop rocks and divebomb.\u00a0 Well, due to a mix of time and a lack of knowing java3d I did not get that far.\u00a0<\/p>\n <p>I revised the idea some of the way through thinking you would try to get to the tower before getting hit by them (sorta like football).\u00a0 Collision detection and movement did not work quite like I planned either.<\/p>\n <p><img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/frownie.png\" alt=\":-(\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>So my final game has become look for the red tower hidden in the blue ones.\u00a0 The collision detection I had I removed because it did not detect hitting the viewer, but they all detected hitting each other and ended the game before it started!<\/p>\n <p>So its that great, but its what i got.\u00a0 Here&#8217;s the screenshot:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/ashton379.jpg\"><img class=\"alignnone size-medium wp-image-3309\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/ashton379-300x196.jpg\" alt=\"\" width=\"300\" height=\"196\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/ashton379-300x196.jpg 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/ashton379.jpg 688w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>\u00a0<\/p>\n <p>The zip is located at: <a href=\"http:\/\/bikko.org\/ld12\/ashton379.zip\">http:\/\/bikko.org\/ld12\/ashton379.zip<\/a>\u00a0 The runnable folder requires the subfolder for the java3d material.\u00a0 For the source, I included the whole netbeans project file so that you may open it in the IDE if you wish.<\/p>\n <p>-ashton379 (aim,yahoo&amp;gmail)<\/p>\n <p>\u00a0<\/p>\n <p><strong>*** edit *** made in java, works on any platform, to edit code, you need java3d ****<\/strong><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a><\/p>","time":"August 10th, 2008 6:05 pm","title":"done for now."}