{"author_name":"pansapiens","cat":"LD #12 - The Tower - 2008","comments":[],"epoch":1218401820,"likes":0,"metadata":{"p_key":"74636","p_author":"pansapiens","p_authorkey":"198","p_urlkey":"110468","p_title":"The Siege of von Danken Tower: final entry","p_cat":"LD #12 - The Tower - 2008","p_event":"LD12","p_time":"1218401820","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"198","us_name":"pansapiens","us_username":"pansapiens","event_start":"1218153600","event_key":"89","event_name":"LD12"},"text":"<p>Here&#8217;s my final LD#12 entry: <em>The Siege of von Danken Tower<\/em> !<span style=\"#888888;\"><span><span style=\"#c0c0c0;\">*<\/span><\/span><\/span><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/tower_screenshot.png\"><img class=\"aligncenter size-medium wp-image-3278\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/tower_screenshot-300x196.png\" alt=\"\" width=\"300\" height=\"196\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/tower_screenshot-300x196.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2008\/08\/tower_screenshot.png 645w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>It&#8217;s a game for the Atari 2600 VCS, but you can <strong><a href=\"http:\/\/gamedev.pansapiens.com\/2008\/08\/ludum-dare-12-entry-the-siege-of-von-danken-tower\/\">play it here<\/a><\/strong> in a browser based emulator. There is also a <a href=\"http:\/\/gamedev.pansapiens.com\/wp-content\/uploads\/games\/vonDanken_Tower__by__pansapiens.zip\">zip for Windows<\/a>, packaged up with a standalone copy of the excellent <a href=\"http:\/\/stella.sourceforge.net\/\">Stella<\/a> emulator, including <a href=\"http:\/\/gamedev.pansapiens.com\/wp-content\/uploads\/games\/tower.bin\">the ROM<\/a>. Hint for Debian\/Ubuntu users: <em>sudo apt-get install stella<\/em>. For a laugh, take a look at the <a href=\"http:\/\/gamedev.pansapiens.com\/wp-content\/uploads\/games\/tower.bas\">ugly source code<\/a>.<\/p>\n <p>Back in the day, every great Atari 2600 game had a back-story (to help you enhance the incredible graphics using your incredible imagination). Be sure to <a href=\"http:\/\/gamedev.pansapiens.com\/2008\/08\/ludum-dare-12-entry-the-siege-of-von-danken-tower\/\">read the all-important cheezy back-story<\/a>.<br \/>\n <span id=\"more-3276\"><\/span><br \/>\n <strong>Tools used:<\/strong><\/p>\n <ul>\n <li><a href=\"http:\/\/bataribasic.com\/\">batari Basic<\/a> and it&#8217;s <a href=\"http:\/\/www.randomterrain.com\/atari-2600-memories-batari-basic-commands.html\">excellent manual<\/a>.<\/li>\n <li><a href=\"http:\/\/alienbill.com\/2600\/playerpalnext.html\">PlayerPal 2600 Sprite Editor<\/a><\/li>\n <\/ul>\n <p>You may notice that my journal entries don&#8217;t really reflect the development process of this game. After a combination of electricity failures slowing me down, and my realization that I don&#8217;t actually know the best way (or rather, any way) to code a decent falling block game, I decided to try something quick in <a href=\"http:\/\/bataribasic.com\/\">batari Basic<\/a>. I&#8217;ve never coded it before, so I&#8217;m really stoked that I even got this much done. It would have sold a million copies in 1981. If you&#8217;d asked me at the beginning of the competition &#8220;<em>Which is &#8216;easier&#8217;, Python+Pygame+Rabbyt or batari Basic ?<\/em>&#8220;, I would have said Python+Pygame+Rabbyt &#8230;. I would have been wrong. Despite only having space for ~ 26 single-byte variables (+ a few bonus, if you are tricky), you can do quite a lot in batari Basic (and I had ~10 variables to spare !! Imagine what I could have done with those !!).<\/p>\n <pre><span style=\"#888888;\"><span style=\"#c0c0c0;\">* 100 % Owl free. May contain nuts.<\/span><\/span><\/pre>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a><\/p>","time":"August 10th, 2008 3:57 pm","title":"The Siege of von Danken Tower: final entry"}